Video Game Psychology
Big Brother, Video Game Psychology & Obedient Humans living inside Skinner Boxes. This was a presentation at the recent DICE 2010 Summit.- Cereal boxes with screen
- Soda cans with Wi-fi
- Tatoos with Adsense
- REM in-ear entertainment
- Sensors that sense our emotions
- Gov't rewards for supporting political candidates
- Eye sensors that track our reading
Labels: future, idea, TED, video game
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